Strakhov

Kommander Strakhov is a Khadoran Warcaster =Gameplay= This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

Weapons
Trench Sword: [Melee, 5 Damage] A Magic Weapon that does +2 damage on charge attacks.

Riot Gun: [Ranged: 10, RoF: 1, 4 Damage] When attacking with this weapon this unit can make 1-3 attacks. The number of attacks is randomly generated. Each attack may have a different target.

Cinder Bomb: [Range 6, RoF 1, Damage 4] A weapon that does Damage Type: Fire. This weapon’s AOE is a cloud effect that remains in play for one round. Cumbersome

Feat
Iron Fist: Friendly faction units that charge or slam power attack an enemy unit while that unit is in Strakhov’s control area gain +4 movement and Pathfinder. Warjacks can charge and slam power attack an enemy unit while the enemy unit is in Strakhov’s control area without spending focus. Iron Fist lasts for one turn.

Passives
Immunity: Corrosion Immunity: Fire

Pathfinder

Alchemical Mask: When determining LOS or resolving attacks, this unit ignores cloud effects

Sprint: At the end of this unit’s activation, if it destroyed one or more enemy units with melee attacks this activation it can make a full advance.

=Strategies and Tips= Insert information here about possible strategies when using this warcaster =Lore= Few soldiers are as hated and feared by the Motherland’s enemies as Kommander Oleg Strakhov. Strakhov takes pride in the fact that he has never refused a mission, no matter how dangerous. Although he prefers to rely on his physical superiority, his potent arcane abilities have been refined to aid him in the shock assaults in which he excels. Strakhov and his ‘jacks launch brutal strikes against enemy positions, slaughtering the enemy before they can react. With each engagement, Strakhov changes the face of warfare in the Iron Kingdoms to match his vision of bloody excellence.